![]() There is no pay to win, it’s all purely cosmetic with no gameplay benefits for those who invest real cash into unlocking more things via the loot boxes. You can, of course, spend real money but this is absolutely not a necessity. If you aren’t happy with your cosmetics, there is also a recycling system which allows you trade the items in and have another go, which is a nice feature and very similar to the one found in Rocket League. Alternatively, you can just dress yourself up to look as stupid as possible it’s completely up to you. There are unlockable emotes, weapon skins, items and even special effects that help stylise your characters to reflect more of your personality. As you earn dosh in your playthroughs, you earn in-game currency which can then be spent on various loot boxes to gain random bits of cosmetics for all facets of the game. To make more use of the characters, there is also a loot box type of micro-transaction in the game. They add a nice comedic factor to the game as you are blowing away the vile creatures, which is always welcome. This is because it becomes rarer to hear the same lines repeated. ![]() As each update rolls out, I’ve noticed more and more interactions between the characters when playing, which is a very nice touch and makes playing your favourite character feel that bit more enjoyable. This means you can always keep changing in order to experience all of them and make a decision on who your ‘main’ is (although if it’s not Olsten Jägerhorn, the guy who has a Metallica cover band, we can’t be friends). There’s no penalty for changing characters either because your progression is separate to which character you choose. For example, there is a robot, a knight and even a Reverend, all with some brilliantly individual personalities and witty lines. There’s a pretty diverse mix of characters to choose from and you will likely find someone to match closely with your personality. The characters in Killing Floor 2 are wonderful. Here are my thoughts regarding this pretty mental multiplayer shooter. In it, you face increasingly difficult waves of ‘Zeds’, not dissimilar to zombie modes within the Call of Duty games, before facing off against a variety of bosses that are very tough to beat indeed. Instead, most of your time (and I almost guarantee a lot of it) will be spent within the wave-based survival modes. There’s no campaign or story to get lost in but honestly, I think the multiplayer is so fun most people wouldn’t bother much with it anyway. You will be playing in first-person as a survivor or in third-person as whichever type of monstrosity you choose to play as in the VS mode. ![]() As far as shooters go, they don’t get much crazier or more fun than this one. The game launches for PSVR on 1 May.Killing Floor 2 is the first game, in the series, which has been developed and published by Tripwire Interactive for the current gen consoles. And as mentioned, it is a stand-alone title and will not require any other Killing Floor title to play. Killing Floor Incursion is also the only game in the series to have an actual story campaign. The bonus level is said to have started out as a development arena for holdout mode. The Crucible takes the simulation a step further into what can only be described as a Tron-like dimension. You can check out the game’s launch trailer for when it arrived on PC last year below: To make things worse, you’ll go insane if you die too many times while in the simulation. Horzine Officer Emma Rose will guide you through the simulation, which goes haywire when it gets infected by a virus that sends hordes of genetically engineered monsters your way. As your body heals, you’re are placed inside a simulation to keep your brain stable. ![]() Incursion lets you play as a soldier from the Horzine security forces who was wounded in an encounter with the Zeds.
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